Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? You can find the feats in the PDF below. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. I should probably include that. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. The best answers are voted up and rise to the top, Not the answer you're looking for? The books magic weapon generator makes it easy to roll up 10,000s more buy for just $7.95 on the DMs Guild. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? Do I need a thermal expansion tank if I already have a pressure tank? My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). Along with a mental stat boost, this feat grants a character telepathy with any visible creature within 60ft. Illusion cantrip. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. While hiding behind a shield of course. How do I grapple/drag an unconscious ally? Whip Master's special action is slightly less effective for the following reasons. On its turn, it can make a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check to try to escape. While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. Shadow Whip. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. I couldnt recommend this guide enough.. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. I would have thought the Swashbuckler pretty much covers duelling! ), @NautArch That's correct. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Hi, I'm Duncan. My DM isn't familiar with Feats, so they don't want to let us use them at the table. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. There are plenty of feats which support different weapon classes based on their properties. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. Use coupon code DungeonSolvers10 for 10% off your order! Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. Vampire Killer is unique in that its a whip but has the head of a flail or mace attached to its end. Not sure what I confused it with. On a successful check, the creature cannot move away from you. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. That being said, when I do I will certainly be sure to revise everything as needed. Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. A class without access to other reach weapons now has one that they can rely upon. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. This feats main problem is its busted on a rogue. Swashbucklers, youre welcome! FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. Sure its a one-handed reach weapon, but quite frankly the benefits of the whip dont outweigh the benefits of most of the other weapons you could pick from as a martial front-line character. Also, just to clarify, do you want this to only work when they hit with their attack? 2023 Wizards. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. Lots of great ideas. Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Reset [+] Name Ability Prerequisite Source. Disarm / Push / Pull / Bind / Damage must be stated. . Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. At certain levels, your class gives you the Ability Score Improvement feature. It wasn't the intention. Rogues and Monks both can use bows. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. "- PHB Page 175, Top Left of the Page. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. How would it combine with that subclass and the Defensive Duelist feat? If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! Could be an interesting part of a Cavalier's kit. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Thanks for the comment. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). I LOVE THIS ADVENTURE!. Well the wording could use some fixes, but balance-wise it seems fine. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. That goes double for any new whips since Im sure I missed out on creating a few iconic ones. No, it was for Nicholas Cage. How would you do it? A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . What is Lore Bard bringing? The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. Dont be giving me none of your house rules. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. A die is expended when you use it. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. What is the correct way to screw wall and ceiling drywalls? Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. How do Contests and Saving Throws interact? Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Axe Master the intention was that the critical range extends by 1 (maybe Ill change the jargon, or put something in the design notes to clarify that!). Find out more on the DMs Guild. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). If we give rogues proficiency with whips the weapon now has a niche. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. I'm already working on a new version very similar to the one you suggested! -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds It lasts until you're incapacitated or you dismiss it as a bonus action. Rogues. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . Its a shame that theyre so mechanically lacking in D&D 5e. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. Oh I just had a great idea. Thanks for taking the time to feedback on these! We'll break down the rules interactions for this potent feat, and why it's the favourite pic Shop the Dungeon Dudes store. This limits them as an off-hand weapon choice whereas daggers would still be of use there. Note that spells with range of Self and Touch are unaffected by the feat. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. A bian, or hard whip, is a ribbed metal rod often used as a training sword. Prerequisites: Wisdom 13 or Higher. Maybe I'm missing something, but it felt redundant. This is powerful but not broken. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. by Paizo. You gain the following benefits: You become proficient in whips, if you are not already. Journeys Through the Radiant Citadel: Review & Ratings! document.getElementById("comment").setAttribute( "id", "af2138018b20af4222c455268f120a12" );document.getElementById("a36d7e5380").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. July 13th, 2020. How do I convince them to let . *Plus Blinding Strike and Disabling Strike from this list. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? If you want a reach weapon you could use a glaive and if you want a one-handed finesse weapon you could use a rapier. Its not a heavy-hitting damage-dealing weapon. Range: 30 feet. Thrust, parry, riposte, repeat every rapier fight ever! in the Players Handbook, as an optional way of making your weapon choice mean something? He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. Design Notes: Theres a bit of confusion over the spear in the official rules for me. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. You gain one superiority dice, which is a d6. You are a dangerous opponent while weilding polearms. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. Its a travesty that I cannot make a character in the spitting image of Simon Belmont without feeling like the whip is the least powerful part of the character. How Does the Chef Feat Work in 5e? I mean, its canon, I couldnt resist. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. Message PHB: Too situational. Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. Another option might be plus 1 to Dex or Str and the superiority die? I may well come and finish the job over time. Tools. (Booming Blade, Green-Flame Blade). I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. But certainly there are some good ideas in the mix, so go read. You gain a +1 bonus to attack rolls made with whips. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties Name Ability Prerequisite. I havent yet, but its still on the to-do list! The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. Spear Master if you check my design notes here, youll see Ive covered this point. *Plus Blinding Attack and Disabling Attack from this list. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? If you have any balance suggestions please feel free to share them! If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. It may not display this or other websites correctly. I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. - ranged "grapple" and then attack? Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! If you want this to be balanced you should replace the reaction attack with something else. I'm not quite sure I'm answering your question though. Btw, did you mean to post the comment here, on my dedicated PAM article? And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? Feats. D&D Player Bundle. You regain your expended superiority dice when you finish a short or long rest. I wasnt certain how to go about showcasing the slow effect as in the game it drains the enemy players stamina and replenishes yours. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). Character Vault. Charger 8. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. It's completely fine and opens up a nich. But I think DMs can make a call about whether this extended range would include those extras. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. not reliant on rolling a 19 or 20 etc.). communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. UPDATE. Whip Mastery Prerequisite: proficiency with whips You have mastered the use of whips as deadly weapons through hours of practice. This site works best with JavaScript enabled. Press J to jump to the feed. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Choose this feat, choose Find Familiar, and select the pet of your choice. I was really pleased with my creation, but the response so far has been underwhelming. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. Sentinel feat can stop someone 10 feet away. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. Today. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. Unfortunately, I havent had a chance to playtest the feat or the items just yet. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds I really want whips to be viable.
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